Pheonix

A beautifully-crafted gnomish sword and one of the Teeth of Ororegg, Phoenix is a legendary artifact. Like the other Teeth, Phoenix is a sentient weapon, which fills the thoughts of the wielder with hope and reverence. Phoenix inspires the wielder to promote justice and protect the downtrodden, even at the cost of the wielder's life. Phoenix is a simple yet elegant weapon. The handgaurd is in the shape of two outstretched, flaming wings, bejeweled on both sides with a brilliant ruby. The length of the blade consists of a double-edged, symmetric design, broad near the point and hilt, narrow at the center. Along the furrel are depictions of a great bird flying over a field of grass. On the reverse, the furrel contains the weapon's name in elegant Draconic runes.

Mechanics & Inner Workings
As one of the seven Teeth of Ororegg, Phoenix is exceptionally good at slaying dragons. Additionally, should Phoenix's wielder parish while attuned to the weapon, their body will rise as a fiery albatross for a short time. Once this phoenix has been slain, the sword will be found resting atop a pile of ash.

Significance
Symbol of Liberation

Stats
Shortsword: Light, Finesse +3 magic weapon Sheds bright light in a radius of 30', and bright light 30' beyond Deals fire damage instead of slashing damage The weapon has 7 charges. One charge is restored daily at dawn. As an action, the wielder can activate one of the following abilities: If the wielder is reduced to zero hitpoints while attuned to this weapon, the wielder transforms into a Phoenix for 60 seconds or until the Phoenix is reduced to zero hitpoint. In either case, the Phoenix then bursts into flame, leaving behind a pile of ashes, which the sword lies gently atop, awaiting a new master, for its former master is dead.
 * Sunlight (1 charge): The wielder holds the sword aloft, casting "Sunlight" as a third-level spell.
 * Tears of the Phoenix (2 charges): The wielder lays his or her hands on the wounds of a living creature, who regains 2d8 + Wielder's Con Mod hitpoints.
 * Flame Burst (2 charges): The wielder plunges the sword into the ground, creating a sphere of fire around themselves. All creatures within a 10' radius must succeed on Dexterity saving throw, taking 4d8 fire damage on a failed save or half as much on a successful one. The DC for this save is equal to 8 + Proficiency Modifier + Con Mod.